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  • Our Servers

    wolfensteinet TeamMuppet ETLegacy
    Online
    IP Address: 37.187.79.49:27999
    Current Map: sw_oasis_b3

    wolfensteinet TeamMuppet Beginners xp…
    Online
    IP Address: 37.187.79.49:27980
    Current Map: caen2

    wolfensteinet TeamMuppet ETLegacy 2
    Online
    Current Map: braundorf_final

    wolfensteinet ET:Legacy Original Maps…
    Online
    IP Address: 37.187.79.49:27969
    Current Map: fueldump

    # Nickname Score Time Played
    zyga 830,565 kills
    gRaphic //// 753,639 kills
    u!ps. 696,274 kills
    Skmmfpwa 290,393 kills
    ClownsInBothSide 278,295 kills
    CLARX 257,988 kills
    PolskiHusarz 120,339 kills
    Revive First shoot later. 80,487 kills
    Tr00p 76,606 kills
    kevlar 72,118 kills
    leon!das 49,132 kills
    cakin1 48,546 kills
    Enju:) 46,888 kills
    Cyph! 40,015 kills
    0WN1X 32,065 kills
    Kanedaaa 27,968 kills
    Pablo 26,395 kills
    lehurament 24,291 kills
    MiniMuppet 22,201 kills
    #'KTA.WinZ 14,113 kills
    .pioupew:) 13,744 kills
    Master_of_muppets 9,294 kills
    Yoozwa 8,855 kills
    MrMuppet 4,188 kills
    Rambo 3,487 kills
    Sentra 2,944 kills
    Buffla 2,528 kills
    Marty 1,706 kills
    Nobody 1,610 kills
    fishy' 1,450 kills
    Markoesch der deutscher 1,309 kills
    Illuminaticus 1,242 kills
    pieselwiesel 895 kills
    Max Pain2010 762 kills
    !kujaw >> 349 kills
    ETPlayer 4 kills
    ETLegacyPlayer 0 kills
    sw_oasis_b3
    # Nickname Score Time Played
    eV!L*C64! 1,380,553 kills
    CoLaTuRka* 542,675 kills
    kruimeldief 288,140 kills
    eV!L*Olek 153,068 kills
    Tango 99,065 kills
    Stangepork 21,646 kills
    Scooter 2,381 kills
    Rizzo 64 kills
    Animal 27 kills
    Snerf 23 kills
    caen2
    # Nickname Score Time Played
    Wontkins 428 kills
    Stangepork 289 kills
    Statler 186 kills
    Animal 177 kills
    Scooter 108 kills
    Waldorf 79 kills
    Chef 57 kills
    Twitch 0 kills
    braundorf_final
    # Nickname Score Time Played
    Animal 397 kills
    Gonzo 385 kills
    Stangepork 376 kills
    Rizzo 359 kills
    Snerf 349 kills
    Chef 338 kills
    Sam 294 kills
    Waldorf 227 kills
    Animal 215 kills
    Wontkins 178 kills
    Statler 143 kills
    ZaczO 37 kills
    fueldump
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  • Posts

    • Modified on OM server: - server snaps from 20 to 40 - geoIP = 1 - rate from 25-45k to 90k - cl_maxpackets range between 100 and 125 - voting percent from 60% to 50% - allowing nextmap vote option - externalized some scripts outside gameserver to reduce lags
    • Maybe not everyday, lets say few times a week server is full.. And it is not-playable at all  ..just fragging, artying, mortaring.. really pretty impossible to play the objective. //btw FLO solved most of things i proposed earlier. Just WOW how fast things are done here..   Thanks a lot!   And merry Christmas to all!  
    • I dont mind about player slots, maybe its something discuss with players at server  i got your point at that. Does it get full often?
    • Hello, what could be done is the following: - for spawn protection, implement the script running on main ETL server, but:  it also monitors team damage (and warns/kick) / it prevents mortar and MG42 to be used from heavy-protected zones / and not all maps are covered, e.g railgun or fueldump are not supported (yet), we would need to work on these to support the maps - server slots: no opinion on my side, let's wait opinion from other admins - next map: this option is available from wolfadmin level 10 and above, but we could allow the voting option.   For server lag, I think it's mainly due to this server still running in 20 snaps whereas our main server now supports 40 snaps and 90k rate, which could be a big difference for people used to this smoothness. I think we could apply such configuration on this gameserver too without too much risk.
    • Hey hey 🙂 First of all, let me praise admins ANDE and FLO for being very cooperative, extremely helpful, responsive, and dedicated to making the server better. Recently we applied some minor changes and also a big one -> now we have 2 additional maps. People accepted this open hands since many got bored playing over and over same maps again(including myself) 😊   Of course, there is still some space for improvements   Here we go: Spawn area protection against heavy weapons. some players ignore the fixed spawn protection and use heavy weapons (bazooka, etc.) inside the spawn. Since I am often the only admin on the server, I can’t be present 24/7 to monitor and react. It would be very helpful to have the option Ande mentioned in a previous post — automatic warn & kick when heavy weapons are used inside the spawn. Maximum number of players. The server is currently set to 30 or even 32 players. In short, it becomes unenjoyable once this number is reached. Most maps are simply not designed for so many players. I would suggest reducing the limit — 24 max would be much better. SKIP MAP option sometimes we'd like to skip some map, but we can't since no vote option for nextmap.. On the other hand, me being admin level 8 don't have option to execute !nextmap. As i mentioned being the only active admin on this server sometimes i lack such pretty basic commands. Maybe giving us option to vote for next map can help in such situation...   SERVER LAG many complain about server lag lately(including myself) at same time people who play other TM servers claim only Original Maps is lagging.. Can anything be done regarding this?   Thanks   //At the end let me invite other players to comment, suggest things to make the server better.
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