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  • TeamMuppet ETL1 Stats

  • Our Servers

    wolfensteinet TeamMuppet ETLegacy
    Online
    IP Address: 37.187.79.49:27999
    Current Map: sw_oasis_b3

    wolfensteinet TeamMuppet Beginners xp…
    Online
    IP Address: 37.187.79.49:27980
    Current Map: caen2

    wolfensteinet TeamMuppet ETLegacy 2
    Online
    Current Map: braundorf_final

    wolfensteinet ET:Legacy Original Maps…
    Online
    IP Address: 37.187.79.49:27969
    Current Map: fueldump

    # Nickname Score Time Played
    zyga 830,565 kills
    gRaphic //// 753,639 kills
    u!ps. 696,274 kills
    Skmmfpwa 290,393 kills
    ClownsInBothSide 278,295 kills
    CLARX 257,988 kills
    PolskiHusarz 120,339 kills
    Revive First shoot later. 80,487 kills
    Tr00p 76,606 kills
    kevlar 72,118 kills
    leon!das 49,132 kills
    cakin1 48,546 kills
    Enju:) 46,888 kills
    Cyph! 40,015 kills
    0WN1X 32,065 kills
    Kanedaaa 27,968 kills
    Pablo 26,395 kills
    lehurament 24,291 kills
    MiniMuppet 22,201 kills
    #'KTA.WinZ 14,113 kills
    .pioupew:) 13,744 kills
    Master_of_muppets 9,294 kills
    Yoozwa 8,855 kills
    MrMuppet 4,188 kills
    Rambo 3,487 kills
    Sentra 2,944 kills
    Buffla 2,528 kills
    Marty 1,706 kills
    Nobody 1,610 kills
    fishy' 1,450 kills
    Markoesch der deutscher 1,309 kills
    Illuminaticus 1,242 kills
    pieselwiesel 895 kills
    Max Pain2010 762 kills
    !kujaw >> 349 kills
    ETPlayer 4 kills
    ETLegacyPlayer 0 kills
    sw_oasis_b3
    # Nickname Score Time Played
    eV!L*C64! 1,380,553 kills
    CoLaTuRka* 542,675 kills
    kruimeldief 288,140 kills
    eV!L*Olek 153,068 kills
    Tango 99,065 kills
    Stangepork 21,646 kills
    Scooter 2,381 kills
    Rizzo 64 kills
    Animal 27 kills
    Snerf 23 kills
    caen2
    # Nickname Score Time Played
    Wontkins 428 kills
    Stangepork 289 kills
    Statler 186 kills
    Animal 177 kills
    Scooter 108 kills
    Waldorf 79 kills
    Chef 57 kills
    Twitch 0 kills
    braundorf_final
    # Nickname Score Time Played
    Animal 397 kills
    Gonzo 385 kills
    Stangepork 376 kills
    Rizzo 359 kills
    Snerf 349 kills
    Chef 338 kills
    Sam 294 kills
    Waldorf 227 kills
    Animal 215 kills
    Wontkins 178 kills
    Statler 143 kills
    ZaczO 37 kills
    fueldump
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  • Posts

    • files fixed, waiting for feedback..
    • https://www.dropbox.com/scl/fi/o7e740lc5qr5ursxv5tdv/drempuzzo_xmas_final.zip?rlkey=glrt6et94qdzqzrkhxgno8458&dl=0 There is this one but for Xmas...  I found this on Fearless assassins (capuzzo.zip) Capuzzo Waypoints 1.0.0 By BlackWolf Find their other files   About This File Fixed waypoints for Capuzzo.   Fixed issue with bots not building CP. Fixed issue with bots not completing final obj. Fixed issue with Axis bots not stopping transmission of message.   These are NOT final waypoints, but will work OK. capuzzo.zip
    • Ok i try another bot file. Need to search for bot file which is for _final. Those arent. Did change file names but seems not work then
    • from claude.ai:   The definitive test is to check whether the bots move on other maps on the same server. If they remain stationary everywhere, the issue lies with the Omni-bot installation within Nitmod. Either the Omni-bot version is incompatible with your Nitmod version, or Omni-bot isn't loading at all; the startup console log will show this. If they are stationary only on Capuzzo, Nitmod isn't the cause. The most likely explanation is that your files aren't in the correct `nav` folder. On a server with multiple Omni-bot installations (for example, the one included with ET:Legacy in the `legacy` folder versus a separate one), the files must be located in the `nav` folder of the specific installation Nitmod is actually loading. This path is specified by the `omnibot_path` cvar. To check both scenarios, type `omnibot_path` into the server console. Then, observe what the log displays when Capuzzo loads: either "2238 Waypoints Loaded from file..." or "Waypoint capuzzo.way not found." If you send me those lines, I can draw a conclusion.
    • According to claude.ai: Bugs in capuzzo.gm... These bugs don't explain why the bots are stationary, but they do need fixing: Line 1499: `MapRoutes.ATTACK_Barrier_1_1 = MapRoutes.PLANT_Tank_Barrier_2;` overwrites the route defined on line 1492. It should likely be `ATTACK_Barrier_2_1` instead. Lines 179–180, 211–212, 316–317, and 641–643: "ESCORT_tank" and "MOUNT_tank" are written in lowercase, whereas the goals are named `ESCORT_Tank` and `MOUNT_Tank_Allied` / `MOUNT_Tank_Axis`. If the lookup is case-sensitive, these user limits have no effect. I haven't verified this in the code. In the `ESCORT_Tank` and `PLANT_Tank_Barrier_1` routes: the key `ROUTE_F15_1` is defined twice in the same table, so the second one replaces the first. Probable causes to check on the server BSP name. Omni-bot officially provides waypoints for `capuzzo_b1`, whereas the final version, "Capuzzo Airport," uses the BSP name `capuzzo`. Your .pk3 file must contain the exact path `maps/capuzzo.bsp`. If it is `capuzzo_b1` or another variant, your files will not load. (i verified: capuzzo.bsp correct) File names and location. Linux is case-sensitive: the files must be named exactly `capuzzo.way`, `capuzzo.gm`, and `capuzzo_goals.gm` and located in the `omni-bot/et/nav` folder. The files must be placed directly in that folder or at the root of a .zip archive, not inside a subfolder. Map version. Your waypoints were created in 2018 for a specific version of Capuzzo. If your server is running a different version with different terrain, the bots will be unable to find a path and will remain stuck. How to determine the cause Check the console log when the map loads. If the .way file cannot be found, Omni-bot logs a message like `Waypoint capuzzo.way not found in file or archives`. If it is found, the log will indicate `2238 Waypoints Loaded from file…`. Enable script debugging. Add `Debug = true` to the global `Map = {` table at the top of `capuzzo.gm`. The line `Omni-bot map script for capuzzo executed.` should then appear. If the waypoints load but this line is missing, the script is crashing during the loading process.
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